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    Notoriety — Stealth MVP Breakdown (2D Game Design) 1. Core Goal (Game Loop)

    Lovable
    Enhanced
    Minimalist
    light mode
    7h ago

    Generated Prompt

    ```markdown
    ## APPLICATION OVERVIEW
    Notoriety is a web application designed to provide an engaging stealth-based 2D game experience. Players will break into various locations, complete objectives, and escape without triggering alarms. The application will focus on creating a seamless user experience that emphasizes stealth mechanics, guard AI, and player interactions in a minimalist and clean design.
    
    ## CORE FEATURES
    1. **Player System**: Players can toggle between unmasked and masked states, allowing them to interact with the environment, evade guards, and execute actions such as lockpicking and silent takedowns.
    2. **Detection System**: Implement a guard vision cone, distance detection, and triggers for alarms based on player actions (e.g., being seen with a mask or carrying loot).
    3. **Guard AI**: Develop simple guard behaviors including patrolling, investigating suspicious activities, and responding to alarms, with a pager system to manage alert statuses.
    4. **Objectives System**: Each game map will present unique tasks that players must complete to successfully steal loot and escape, providing diverse gameplay experiences.
    5. **Loot System**: Players can collect various loot items and must manage their carrying capacity while ensuring a successful extraction without triggering alarms.
    6. **Alarm State Management**: If an alarm is triggered, the game shifts to a combat mode, introducing new challenges and mechanics that require players to survive until they escape.
    
    ## DESIGN SPECIFICATIONS
    - **Visual Style**: minimalist - Clean, simple design with plenty of white space, minimal color palette, and focus on typography
    - **Color Mode**: Light theme with dark text on light backgrounds
    - **Primary Color**: #1978E5 (accent for buttons, links, highlights)
    - **Typography**: Use Inter from Google Fonts for headings, Inter for body text and UI elements
    - **Border Radius**: 8px (moderately rounded) for buttons, cards, and inputs
    - **Layout**: The main layout will feature a clean hero section at the top, followed by sections for gameplay features, objectives, and a call to action, ensuring clarity and ease of navigation.
    
    ## TECHNICAL REQUIREMENTS
    - **Framework**: React with TypeScript
    - **Styling**: Tailwind CSS
    - **UI Components**: shadcn/ui
    - **State Management**: React Context API or Zustand for managing game state
    
    ## IMPLEMENTATION STEPS
    1. **Set Up Project**: Initialize a new React project with TypeScript and install necessary dependencies including Tailwind CSS and shadcn/ui components.
    2. **Create Main Components**: Develop core components such as Player, Guard, Camera, and Loot to represent the game's entities.
    3. **Implement Game Mechanics**: Code player actions, detection systems, and guard behaviors using state management to ensure a responsive and interactive experience.
    4. **Design UI Layout**: Utilize Tailwind CSS to create a minimalist interface that aligns with the design specifications, ensuring responsiveness across devices.
    5. **Testing and Iteration**: Conduct gameplay testing to refine mechanics and interactions, ensuring a balanced experience between stealth and action modes.
    6. **Deployment**: Prepare the application for deployment, optimizing performance and ensuring accessibility for a wide audience.
    
    ## USER EXPERIENCE
    Players will navigate a clean and intuitive interface, allowing them to easily understand their objectives and actions. The game will provide visual feedback on player actions, guard detection, and alarm status, enhancing immersion. The minimalist design will focus on gameplay without unnecessary distractions, allowing players to engage fully with the stealth mechanics of Notoriety.
    ```

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